
passive Perception 11 Languages Aquan, Deep Speech Challenge 1/2 (100 XP) Damage Vulnerabilities poison Senses darkvision 120 ft. Armor Class 16 (Armor Scraps & Shield) Hit Points 30 (4d10 + 8) Speed 30 ft., swim 40 ft. Pelagic Grouper Pelagic Guardian Medium monstrosity, neutral evil Medium monstrosity, neutral evil Armor Class 13 (Leather Armor) Hit Points 18 (4d8) Speed 30 ft., swim 40 ft. The latter theory may hold some truth, as the Pelagics are known to kidnap humans for nefarious ends.

There is much speculation and theory about these nightmares: some believe that they are the old founders of the ancient city others believe they were created by the original inhabitants some others believe they were once human and transformed into these cold, emotionless terros of the deep. However, this ruined city is not abandoned. But the crown jewel of this ancient empire was a vast underground metropolis underneath the very hill where the Manor now stands. Remnants of their civilization can be found littered around the Estate for those who know where to look.


Подробнее by Tuz-oh The Pelagics Many eons beyond counting, before the Ancestor was born, before the Manor was built on the hill, even before the Hamlet was founded, a race of abhorrend creatures with half-fish half -human features called this land their home.
